Story
The player’s task is to fly an airplane from A to B as quickly as possible. The take-off and destination airports can be chosen freely on the world map.
Feedback
| Positive feedback | Negative feedback |
|---|---|
| The plane flies | The plane does not fly |


Feedback process
The feedback is shown through the progress of the game, which is linked to the brain bar and the progress bar (see Brain HUD).
If the selected factors are in the desired range, the brain bar fills up directly and without delay. If they are not, the brain bar drops until it is empty. When the brain bar is completely full, the player is rewarded with a maximum event.
The progress bar is linked to the brain bar. If the brain bar stays in the positive range for a selected period of time, the progress bar builds up. When the progress bar is full, the player is rewarded with a special event. Similarly, if the brain bar stays in the negative range for a longer time, the progress bar fills up in the negative range until a special event informs the player.
| Positive feedback |
|---|
| The plane is surrounded by a blue circle and you get 10 extra coins |

Application, combination and typical reactions
This game is suitable for clients of all ages. It works as an introduction to the training and as a second component for winding down. Depending on the chosen route, the duration varies and is optimally between 5 and 15 minutes. The destination airport gives the game a clear goal, and because the duration is always predictable, the game is especially suitable for impatient clients who are difficult to motivate.
Flight Map combines well with listening to music, as the game itself is kept clear and does not offer too many stimuli.
| When in training | Combination with different feedback |
|---|---|
| Start or first half | Music (possible but not necessary) |
Gameplay, shop and upgrades
During the game, the player collects coins whenever the feedback is positive. The coins unlock new planes.

Coin currency: 100 blue coins = 1 gold coin, 100 gold coins = 1 ruby. See Neuro Player System.
Shop – planes: in the shop, collected coins can be spent on new planes.

Progress bar: the plane must be flown from the selected take-off airport to the destination airport. The progress bar shows the distance already flown and the distance to the destination.

Philosophy and background
By deliberately reducing external stimuli, Flight Map is well suited for practising calm focus. The client learns to stay focused and maintain attention even when not much is happening or when thoughts tend to wander off. The defined route supports the client with a clear goal.