Search covers the manual, features and updates. Press Escape to close.

Chapters
On this page

Seven Seas

Sail from island to island in search of the treasures of the seven seas; the ship only sails with positive feedback.

Plan
Basic
Duration
10 min
Controller
Not needed
Good for
All ages, as a calm start or for winding down. A quiet game without controller and with a clear end; no extra feedback needed.
Seven Seas

Story

The player goes on an adventurous journey across the seas, sailing from island to island in search of the treasures of the seven seas. Can they find a hint where the great treasure of the Pirate Islands is hidden?

Feedback

Positive feedback Negative feedback
The ship sails The ship slows down and finally stands still
The sun is shining It starts to rain

Feedback process

The feedback is shown through the progress of the game, which is linked to the brain bar and the progress bar (see Brain HUD).

If the selected factors are in the desired range, the brain bar fills up directly and without delay. If they are not, the brain bar drops until it is empty.

The progress bar is linked to the brain bar. If the brain bar stays in the positive range for a selected period of time, the progress bar builds up. When the progress bar is full, the player is rewarded with a special event. Similarly, if the brain bar stays in the negative range for a longer time, the progress bar fills up in the negative range until a special event informs the player.

Positive special event Negative special event
The ship sails fast The ship stops
The sun shines Thunder begins
Positive special event Negative special event
Treasure chests can be opened Treasure chests cannot be opened

Application, combination and typical reactions

This game is suitable for clients of all ages. It works as an introduction to the training and as a second component for winding down. A game takes about 10 minutes, and reaching the goal sets a clearly defined end.

Seven Seas is one of the quiet games, as it is played without a controller. The game’s own music and sound effects accompany the play and reinforce the feedback.

When in training Combination with different feedback
Start or first half No additional feedback recommended

Gameplay, shop and upgrades

During the game the player collects coins whenever the feedback is positive and when opening treasure chests. The coins unlock new ships.

Coin counter

Coin currency: 100 blue coins = 1 gold coin, 100 gold coins = 1 ruby. See Neuro Player System.

Shop – ships: new ships can be unlocked with the collected coins.

Seven Seas shop with ships

Progress bar: the milestone bar shows where the player is on the journey from treasure to treasure and which sections are still ahead.

Seven Seas milestone bar

Philosophy and background

By deliberately reducing external stimuli, Seven Seas is well suited for practising calm focus. The client learns to stay focused and maintain attention even when not much is happening or when thoughts tend to wander off. A clear goal and collecting coins help to keep the player motivated.