Story
The player goes on an adventurous journey across the seas, sailing from island to island in search of the treasures of the seven seas. Can they find a hint where the great treasure of the Pirate Islands is hidden?
Feedback
| Positive feedback | Negative feedback |
|---|---|
| The ship sails | The ship slows down and finally stands still |
| The sun is shining | It starts to rain |


Feedback process
The feedback is shown through the progress of the game, which is linked to the brain bar and the progress bar (see Brain HUD).
If the selected factors are in the desired range, the brain bar fills up directly and without delay. If they are not, the brain bar drops until it is empty.
The progress bar is linked to the brain bar. If the brain bar stays in the positive range for a selected period of time, the progress bar builds up. When the progress bar is full, the player is rewarded with a special event. Similarly, if the brain bar stays in the negative range for a longer time, the progress bar fills up in the negative range until a special event informs the player.
| Positive special event | Negative special event |
|---|---|
| The ship sails fast | The ship stops |
| The sun shines | Thunder begins |


| Positive special event | Negative special event |
|---|---|
| Treasure chests can be opened | Treasure chests cannot be opened |


Application, combination and typical reactions
This game is suitable for clients of all ages. It works as an introduction to the training and as a second component for winding down. A game takes about 10 minutes, and reaching the goal sets a clearly defined end.
Seven Seas is one of the quiet games, as it is played without a controller. The game’s own music and sound effects accompany the play and reinforce the feedback.
| When in training | Combination with different feedback |
|---|---|
| Start or first half | No additional feedback recommended |
Gameplay, shop and upgrades
During the game the player collects coins whenever the feedback is positive and when opening treasure chests. The coins unlock new ships.

Coin currency: 100 blue coins = 1 gold coin, 100 gold coins = 1 ruby. See Neuro Player System.
Shop – ships: new ships can be unlocked with the collected coins.

Progress bar: the milestone bar shows where the player is on the journey from treasure to treasure and which sections are still ahead.

Philosophy and background
By deliberately reducing external stimuli, Seven Seas is well suited for practising calm focus. The client learns to stay focused and maintain attention even when not much is happening or when thoughts tend to wander off. A clear goal and collecting coins help to keep the player motivated.